Studios and publishers invest in millions of dollars in character development, story line, game play, cut scenes, animation and even voice recording. Take Naughty Dog for example when they replaced their creative director and rendered almost two years of development resources entirely useless.Ĭhanging course late in the development not only wastes millions, also costs emotional investment. Internal conflicts and higher-ups can take game to an entirely different direction.Īrtists and programmers spend months, years even, designing levels, sketching characters and coding mechanics down to the last line only to see it all thrown out. In the case of Dragon Age Inquisition, every update to Frostbit game engine, requires significant changes from the design and engineering team. It’s not uncommon for studios to scrap tens of hours of work because a better engine comes along. Tools and Technology are constantly in flux. Ranging from technical nightmares to internal turmoils and market demands, it’s a miracle that any video game gets ever made. “Making games is sort of like shooting movies, if you had to build an entirely new camera every time you started.” Challenges are enormous to put mildly. Blood, sweat and pixels gives us a glimpse into the pain and passion that goes unnoticed into bringing modern games into the market.
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